Search Issue Tracker
Duplicate
Votes
38
Found in
5.3.2p1
Issue ID
768062
Regression
Yes
[Light Probes] Light Probes ignore ambient light when not in shadow
Reproduction steps:
1) Open attached project "Probes Issue"
2) Wait for baking to complete
--- Notice that light probes have an almost black dark side
Regression introduced in 5.3
-
Unity-Nikos
Jun 10, 2016 09:47
This is fixed in 5.3.5p3 and 5.4.0b21
-
R0man
Apr 13, 2016 07:44
If only Unity would help you bake light probes in an external program instead of relying on the hopelessly useless Enlighten.
-
MvdLaar
Apr 06, 2016 17:32
This remains one of the most severe issues in the engine right now. Light probes are completely useless if you use some shadow casting objects and have dynamic objects switching between shadow and light often...
-
ajoubbi
Feb 17, 2016 20:18
app world
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #760728