Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
765330
Regression
Yes
[iOS] App Freezes when loading scene with objects imported from older versions of Unity
To Reproduce:
1. Open the attached project and build for Apple TV (only include '3dTest copy' scene).
2. Observe that the app gets stuck on a white screen when running on an Apple TV in:
#2 0x00000001009e8d80 in ::Sleep() at /Users/builduser/buildslave/unity/build/Runtime/Threads/ThreadHelper.cpp:61
#3 0x00000001009a4b44 in ::WaitForAllAsyncOperationsToComplete() at /Users/builduser/buildslave/unity/build/Runtime/PreloadManager/PreloadManager.cpp:551
#4 0x00000001008a8184 in ::LoadScene() at /Users/builduser/buildslave/unity/build/Runtime/SceneManager/SceneManager.cpp:73
#5 0x0000000100956778 in ::PlayerStartFirstScene() at /Users/builduser/buildslave/unity/build/Runtime/Misc/Player.cpp:633
#6 0x0000000100b06900 in UnityLoadApplication at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/LibEntryPoint.mm:238
The issue is very strange and can only be reproduced, on scenes that have been imported from an older version of unity and have a gameobject with the 'TestManager.cs' script attached (this gameobject can be disabled) (!), but the same scene loads perfectly fine if the gameobject ir removed.
Also adding the same script to a new scene also doesen't reproduce this (the scene is loaded fine and the script works as expected), so this might be some issue with serialization.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment