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Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
765282
Regression
Yes
[WebGL] build fails with IL2CPP error
-e: see title. even an empty build fails on Windows and OSX.
-tested on Version 5.4.0b3 (6110a3bcdf6e), Tue, 26 Jan 2016 23:11:05 GMT, Branch: trunk. Worked on the previous beta build.
-repro:
--create new project
--start a webgl build for the empty project
--NOTICE it fails with IL2CPP errors
Failed running D:\Unity Installs\5.4.0b4\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --copy-level=None --output-format=Compact --compile-cpp --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:/Work/Bugs/New Unity Project 36/Assets /../Temp/StagingArea/Data\Native\UserAssembly.bc" --cachedirectory="D:/Work/Bugs/New Unity Project 36/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-Oz -s NO_EXIT_RUNTIME=1" --additional-include-directories="D:/Work/Bugs/New Unity Project 36/Assets/../Temp/StagingArea/Data\Native\UserAssembly.bc" --extra-types.file="D:\Unity Installs\5.4.0b4\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="D:\Work\Bugs\New Unity Project 36\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="D:\Work\Bugs\New Unity Project 36\Temp\StagingArea\Data\il2cppOutput"
stdout:
stderr:
Unhandled Exception: System.TypeInitializationException: The type initializer for 'Unity.IL2CPP.Building.EmscriptenPaths' threw an exception. ---> System.InvalidOperationException: Parent is called on an empty path
at NiceIO.NPath.get_Parent()
at Unity.IL2CPP.Building.EmscriptenPaths.get_UnityRoot()
at Unity.IL2CPP.Building.EmscriptenPaths.get_WebGlRoot()
at Unity.IL2CPP.Building.EmscriptenPaths.get_EmscriptenConfig()
at Unity.IL2CPP.Building.EmscriptenPaths..cctor()
--- End of inner exception stack trace ---
at Unity.IL2CPP.Building.EmscriptenPaths.get_Python()
at Unity.IL2CPP.Building.EmscriptenToolChain.CompilerExecutableFor(NPath sourceFile)
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile(CppSourceCompileInstruction cppSourceCompileInstruction)
at Unity.IL2CPP.Building.ParallelFor.<RunWithResult>c__AnonStorey1`2.<>m__0(Object o)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
Unhandled Exception:
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:98)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:351)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:213)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:139)
UnityEditor.HostView:OnGUI()
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skrat
Apr 26, 2016 21:58
On Arch Linux, python command is obviously on the path and refers to Python 3.5.1. There's also python2 command, referring to Python 2.7.11. Both are available in the PATH
skrat
Apr 26, 2016 21:57
I'm not sure whether this is related, but on Arch Linux, Unity Editor 5.40b15, I'm getting this when publishing any project, even empty, to WebGL:
Failed running /opt/Unity/Editor/Data/il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="/home/skrat/Workspace/Unity/NumeroUno/Assets /../Temp/StagingArea/Data/Native/UserAssembly.bc" --cachedirectory="/home/skrat/Workspace/Unity/NumeroUno/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-Oz -s NO_EXIT_RUNTIME=1" --additional-include-directories="/home/skrat/Workspace/Unity/NumeroUno/Assets/../Temp/StagingArea/Data/Native/UserAssembly.bc" --extra-types.file="/opt/Unity/Editor/Data/il2cpp/il2cpp_default_extra_types.txt" --assembly="/home/skrat/Workspace/Unity/NumeroUno/Temp/StagingArea/Data/Managed/UnityEngine.dll" --generatedcppdir="/home/skrat/Workspace/Unity/NumeroUno/Temp/StagingArea/Data/il2cppOutput"
stdout:
stderr:
Unhandled Exception:
System.NotSupportedException: Don't know how to get python path on current platform!
at Unity.IL2CPP.Building.ToolChains.EmscriptenPaths.get_Python () [0x00000] in <filename unknown>:0
at Unity.IL2CPP.Building.ToolChains.EmscriptenToolChain.CompilerExecutableFor (NiceIO.NPath sourceFile) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.Building.CppProgramBuilder.ProvideObjectFile (Unity.IL2CPP.Building.CppCompilationInstruction cppCompilationInstruction) [0x00000] in <filename unknown>:0
at Unity.IL2CPP.Building.ParallelFor+<RunWithResult>c__AnonStorey1`2[Unity.IL2CPP.Building.CppCompilationInstruction,Unity.IL2CPP.Building.ProvideObjectResult].<>m__0 (System.Object o) [0x00000] in <filename unknown>:0
at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0