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Duplicate
Votes
4
Found in
5.3.1p2
Issue ID
760691
Regression
Yes
UI Textures change after lowering quality level in runtime
Steps to reproduce:
1. Download and open attached project "repro_760691.zip"
2. Build the project w/ "main.unity" scene included
3. Run it w/ "Fantastic" quality setting selected
4. Press the button "Click Me"
5. Actual result: UI element sprites changes to random images
Expected result: UI sprites do not change to other images
Tested and reproduced on:
Windows 10
Unity 5.3.1p2, 5.4.0b1
NOT Reproducible:
Unity 5.1.4f1, 5.2.4p1
Note: Fantastic quality settings has Texture Quality at Fullres
While Fastest quality setting has Texture Quality at Half-Res
Comments (3)
-
Tethys
Mar 08, 2016 20:31
This is breaking my project right now. Didn't see this issue until 3 weeks into our update to 5.3 of course....
-
ChrisSpears
Jan 22, 2016 14:55
This happens in all textures, not just UI or particles. It is completely blocking anyone from using 5.3 for any real project.
-
ashleyjlive
Jan 12, 2016 00:37
In relation to this, sometimes particle textures also break when the quality settings is changed.
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This is a duplicate of issue #752613