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Duplicate

Votes

4

Found in

5.3.1p2

Issue ID

760691

Regression

Yes

UI Textures change after lowering quality level in runtime

UI

-

Steps to reproduce:
1. Download and open attached project "repro_760691.zip"
2. Build the project w/ "main.unity" scene included
3. Run it w/ "Fantastic" quality setting selected
4. Press the button "Click Me"
5. Actual result: UI element sprites changes to random images
Expected result: UI sprites do not change to other images

Tested and reproduced on:
Windows 10
Unity 5.3.1p2, 5.4.0b1

NOT Reproducible:
Unity 5.1.4f1, 5.2.4p1

Note: Fantastic quality settings has Texture Quality at Fullres
While Fastest quality setting has Texture Quality at Half-Res

  1. This is a duplicate of issue #752613

    Error when changing quality settings

Comments (3)

  1. Tethys

    Mar 08, 2016 20:31

    This is breaking my project right now. Didn't see this issue until 3 weeks into our update to 5.3 of course....

  2. ChrisSpears

    Jan 22, 2016 14:55

    This happens in all textures, not just UI or particles. It is completely blocking anyone from using 5.3 for any real project.

  3. ashleyjlive

    Jan 12, 2016 00:37

    In relation to this, sometimes particle textures also break when the quality settings is changed.

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