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16
votes
Postponed

Sampler Limit 16 exceeded in URP Lit shader

Package: Scriptable Render Pipeline Universal

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Jan 11, 2022

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Version/s:

We have some variants/cases where the sampler limit of 16 is exceeded. There can be more than 16 samplers, but only 16 can be used a... Read more

29
votes
Fixed

[PLM] Some baked lights are ignored when lighting is generated with 30+ ...

Progressive Lightmapper

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Jun 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open attached project (ProgressiveLightmapperIssue) 2. Go to lighting 3. Select Generate Lighting Expected r... Read more

13
votes
In Progress

[Vulkan][Oculus] Vulkan performance is much lower than OpenGLES3 on Quest 2

Package: XR - Oculus XR Plugin Bugs

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May 02, 2022

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Version/s: 3.0.1

1. Open the customer's attached project "SBRepro-Vulkan.zip" 2. Make sure the Graphics API is set to Vulkan 3. Build and run the p... Read more

45
votes
Fixed

Streaming audio is broken

Audio

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Feb 08, 2013

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Version/s: 3.5.6f4

Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce: - Open attached project and launch "AudioTest" scene - Hit Play - P... Read more

13
votes
Fixed

[GPUProfiler] "!query->pending" errors when doing GPU profiling of Windo...

Profiling

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Feb 02, 2016

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open Unity on Windows (DX11 mode); 2. Create new project or open attached one; 3. Go to Build Settings (File... Read more

45
votes
Fixed

[MSE] Additively loaded scenes use light probe data from first loaded scene

Progressive Lightmapper

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Aug 23, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "825492.zip" 2. Inspect all of the scenes, notice that each has lightprobes baked indi... Read more

12
votes
Won't Fix

[TreeCreator] Selecting rotate node of a nested branch group on a tree t...

Graphics - General

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Nov 23, 2017

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Version/s: 2017.2.0a1, 2017.3.0b11

What Happened: On rotating node of a nested branch group of a tree, the editor throws null reference exception Steps To Reproduce:... Read more

11
votes
Postponed

HDRP Volumetric is stacked with second orthographic camera when using Vo...

Package: Scriptable Render Pipeline HD

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Oct 10, 2019

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Version/s: 7.1.2

How to reproduce: 1. Open attached project ("HDRP Volumetric.zip") 2. Open Game window 3. Enter Game view 4. Move the mouse so that ... Read more

12
votes
Duplicate

[iOS] Crash in DrawBuffers() before splash screen with Metal on iOS 10

iOS

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Jul 12, 2016

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Version/s: 5.4.0b18

Steps to reproduce: 1) Open the last attached project (OC link). 2) Build for iOS with Metal as Graphics API. 3) Run on a device Th... Read more

17
votes
Fixed

UI elements flicker with Editor on a second monitor and Game window on t...

Themes

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Aug 03, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1) Open the attached project. 2) Place the Editor window on a second monitor. 3) Detach the Game tab from the Ed... Read more

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