Search Issue Tracker
Fixed
Votes
45
Found in
3.5.6f4
Issue ID
522051
Regression
No
Streaming audio is broken
Could reproduce in Version 4.2.0a1 (e507cb846753)
To reproduce:
- Open attached project and launch "AudioTest" scene
- Hit Play
- Press the "p" key to play the clip.
- Observe that the audio starts a fraction of a second into the clip (You can compare with the audio file named "Intro1"
- Open the "AudioTest.cs" script and change line 19 to have the stream flag as false
- Save and hit Play
- Press the "p" key to play the clip.
- Observe that the audio clip now plays correctly
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Julien-Lynge
Feb 14, 2014 21:23
FYI, I believe a bug I've filed could be this same issue, in the 4.X cycle of releases: 575799
Also, see related post on UnityAnswers:
http://answers.unity3d.com/questions/576496/trouble-streaming-audio-from-www-plays-only-part-o.html
mikemvpi
Jan 12, 2014 13:17
This is a long lasting issue!
See it being reported for 3.5.6: http://issuetracker.unity3d.com/issues/audio-clip-streaming-fails-to-play
And also for 3.5.7: http://answers.unity3d.com/questions/425853/audioclip-stream-from-disc-does-not-work-in-standa.html
thraka
Dec 23, 2013 00:06
This is a CATASTROPHIC bug for any game with a lot of audio.