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Fixed
Votes
45
Found in
3.5.6f4
Issue ID
522051
Regression
No
Streaming audio is broken
Could reproduce in Version 4.2.0a1 (e507cb846753)
To reproduce:
- Open attached project and launch "AudioTest" scene
- Hit Play
- Press the "p" key to play the clip.
- Observe that the audio starts a fraction of a second into the clip (You can compare with the audio file named "Intro1"
- Open the "AudioTest.cs" script and change line 19 to have the stream flag as false
- Save and hit Play
- Press the "p" key to play the clip.
- Observe that the audio clip now plays correctly
Comments (3)
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Julien-Lynge
Feb 14, 2014 21:23
FYI, I believe a bug I've filed could be this same issue, in the 4.X cycle of releases: 575799
Also, see related post on UnityAnswers:
http://answers.unity3d.com/questions/576496/trouble-streaming-audio-from-www-plays-only-part-o.html
mikemvpi
Jan 12, 2014 13:17
This is a long lasting issue!
See it being reported for 3.5.6: http://issuetracker.unity3d.com/issues/audio-clip-streaming-fails-to-play
And also for 3.5.7: http://answers.unity3d.com/questions/425853/audioclip-stream-from-disc-does-not-work-in-standa.html
thraka
Dec 23, 2013 00:06
This is a CATASTROPHIC bug for any game with a lot of audio.