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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

20

Found in [Package]

Issue ID

1394217

Regression

No

Sampler Limit 16 exceeded in URP Lit shader

Package: Scriptable Render Pipeline Universal

-

We have some variants/cases where the sampler limit of 16 is exceeded. There can be more than 16 samplers, but only 16 can be used at the same time.

  1. Resolution Note:

    Postponed, fix as a feature.

Comments (6)

  1. funnymanwin

    Jan 07, 2025 01:45

    I found the solution how to fix the problem for me:
    Disable "LOD Cross Fade" in all of your URP Assets.

  2. funnymanwin

    Jan 06, 2025 13:46

    Unity f##ng devs, please, create a not so big scene with 100 baked light sources, realtime Directional Light, baked indirect Lighting, 9 reflection probes, 1 terrain, and 150-250 3d models on the scene and try to build. There is when the problem appears. Or maybe I don't understand smth

  3. K_Kuriyama

    Apr 20, 2024 07:45

    I would like to request a response.

  4. rajneeshadrack

    Sep 27, 2023 10:03

    Fix this issue!

  5. phelaidar

    Sep 19, 2023 22:30

    I mean, Unity doesnt manage to fix something basic as this but wants to track every single game install...

  6. quitebuttery

    Jul 11, 2023 04:56

    FIX BASIC STUFF!!!

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