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Active

Votes

29

Found in

5.6.1f1

Issue ID

922212

Regression

No

[PLM] Some baked lights are ignored when lighting is generated with 30+ lights

Global Illumination

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2No workaround

Steps to reproduce:
1. Open attached project (ProgressiveLightmapperIssue)
2. Go to lighting
3. Select Generate Lighting

Expected result: all lights in the scene should be baked
Actual result: random lights are not visible even though they are active

Reproduced in: 2017.2.0a4, 2017.1.0b10, 5.6.1p4, 5.6.0b6

Comments (2)

  1. Ad9dc2efe867a0fe541257f556e51e8f?d=mm

    radiatoryang

    Aug 19, 2017 18:49

    I'm having this issue too, and I only have maybe like 20 baked lights in my scene? tried clearing lightmap data, messing with lights / moving them far away from any walls to make sure they're not occluded at all, etc.

  2. 2141b86711cfa694ab97498f674aa9ef?d=mm

    Jandaia

    Aug 17, 2017 18:13

    I'm also having this issue: http://imgur.com/a/qxVLl

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