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Duplicate
Votes
12
Found in
5.4.0b18
Issue ID
813482
Regression
No
[iOS] Crash in DrawBuffers() before splash screen with Metal on iOS 10
Steps to reproduce:
1) Open the last attached project (OC link).
2) Build for iOS with Metal as Graphics API.
3) Run on a device
The app crashes in 'DrawBuffers()' (GetPrimitiveCount at GfxDeviceMetal.mm:618). This issue doesn't appear with GLES2/3.
Comments (11)
-
GHSmediaSrl
Dec 20, 2016 16:35
I've got this same problem too with a google VR v1.0
My versions :
OS:iphone 6
XCode 8.2
Unity 5.3.5f1
iOS 10.2
Google VR 1.0 -
steampunkdigital
Nov 03, 2016 20:14
Also got this on iPhone 6s, iOS 10.1 with Uniy 5.4.2f2. Xcode 8.1
-
leilei0910
Oct 31, 2016 05:13
I've got this same problem too with a google VR v1.0
My versions :
OS:iphone 6s
XCode 8.1
Unity 5.4.0f3
iOS 10.1
Google VR 1.0 -
CaspianArts
Oct 22, 2016 05:09
Unity 5.4.1f1
XCode 8
iOS 10 -
Ian3934
Oct 20, 2016 15:10
I'm having the same problem with a Google VR app running on an iPhone 7.
Unity 5.4.2f1
Xcode 8.0
Google VR 1.0.1
iOS 10.0.3 -
rrsimon
Oct 19, 2016 14:23
Also got this on iPhone 7 iOS 10.0.3 with Uniy 5.4.2f1
-
DoctorMobius
Oct 11, 2016 21:49
My Google VR 1.0 project does this too.
Xcode 8.0
Unity 5.4.1f1
iOS 10 (app using Metal) -
esantacruz
Oct 08, 2016 21:12
I've got this same problem too with a google VR v1.0 My versions :
OS Sierra
XCode 8.0
Unity 5.4.1f1
iOS 10
Google VR 1.0 -
AlexS-Digiworks
Sep 22, 2016 14:38
I've got this same problem too with a very simple videosphere app. My versions :
XCode 8.0
Unity 5.4.1f1
iOS 10Works fine with an iOS 9 device
-
Pashpash
Sep 17, 2016 00:07
I'm experiencing the same issue using 8.0 (8A218a), Unity 5.4.1p1, and iOS 10.0.1. I switched to a different phone running iOS 9.3 and the project worked with no changes.
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This is a duplicate of issue #786455