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Method WheelCollider.GetGroundHit and terrain changes causes unity crash
Sometimes method WheelCollider.GetGroundHit crashes unity if terrain height is changed, I'm still not sure for real cause. 1. Play... Read more
HDRP Volumetric is stacked with second orthographic camera when using Vo...
How to reproduce: 1. Open attached project ("HDRP Volumetric.zip") 2. Open Game window 3. Enter Game view 4. Move the mouse so that ... Read more
WebcamTexture Doesn't work on HoloLens 2
1. What happened WebcamTexture doesn't work on the HoloLens 2. It works in the editor and HoloLens 1. HoloLens 2 2. How we can repr... Read more
[PLM] Some baked lights are ignored when lighting is generated with 30+ ...
Steps to reproduce: 1. Open attached project (ProgressiveLightmapperIssue) 2. Go to lighting 3. Select Generate Lighting Expected r... Read more
[Universal RP][2D] 2D Light is rendered behind a GameObject with Shadow ...
How to reproduce: 1. Open the project from the file "1217091.zip" 2. Inspect the Scene View and then select the "Box" GameObject fro... Read more
[TreeCreator] Selecting rotate node of a nested branch group on a tree t...
What Happened: On rotating node of a nested branch group of a tree, the editor throws null reference exception Steps To Reproduce:... Read more
Streaming audio is broken
Could reproduce in Version 4.2.0a1 (e507cb846753) To reproduce: - Open attached project and launch "AudioTest" scene - Hit Play - P... Read more
[MSE] Additively loaded scenes use light probe data from first loaded scene
Steps to reproduce: 1. Open attached project "825492.zip" 2. Inspect all of the scenes, notice that each has lightprobes baked indi... Read more
UI elements flicker with Editor on a second monitor and Game window on t...
Steps to reproduce: 1) Open the attached project. 2) Place the Editor window on a second monitor. 3) Detach the Game tab from the Ed... Read more
[iOS] Crash in DrawBuffers() before splash screen with Metal on iOS 10
Steps to reproduce: 1) Open the last attached project (OC link). 2) Build for iOS with Metal as Graphics API. 3) Run on a device Th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX