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Fixed in 8.3.1



Found in [Package]


Issue ID




[Universal RP][2D] 2D Light is rendered behind a GameObject with Shadow Caster when the GameObject is close to the light source

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the project from the file ""
2. Inspect the Scene View and then select the "Box" GameObject from the Hierarchy and change its X Scale to 15
3. Inspect the Scene View again and compare before and after changing the scale

Expected behavior: shadow of the GameObject is the same height as before
Actual behavior: shadow of the GameObject is shorter

Reproducible with: Universal RP 7.1.1(2020.1.0a1), Universal RP 7.1.7(2020.1.0a1, 2020.1.0a22), Universal RP 7.1.8(2019.3.0f6, 2020.1.0a22)
Could not test with: 2017.4.36f1, 2018.4.17f1(2D Renderer not introduced), Universal RP 7.0.0, 7.0.1(Shadow Caster 2D not introduced)

- Project of reproduction attached in the edit
- Also reproducible with Freeform and Parametric lights

  1. Resolution Note (fix version 8.3.1):

    A fix for this issue is available on Universal RP package 8.3.1 and above

Comments (3)

  1. Piwovsky

    Sep 01, 2021 08:27

    Still doesn't work with latest URP how to fix that? At certain angles when im rotating my freeform light it exceeds the shadow...

  2. PhaneV

    Feb 28, 2020 13:09

    Hey. This happens to me too.
    I hit this issue with LWRP, tried with URP too.
    Unity 2019.3.0f6.

  3. Major_Lag

    Feb 25, 2020 02:36

    I have found that then the shadowcaster is sufficiently thin compared to the range light source that you can get a reproduction. Reproduction happens when the light gets too close to the shadowcaster.

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