Search Issue Tracker
Fixed in 5.1.4
Votes
17
Found in
5.0.0f4
Issue ID
682891
Regression
No
Method WheelCollider.GetGroundHit and terrain changes causes unity crash
Sometimes method WheelCollider.GetGroundHit crashes unity if terrain height is changed, I'm still not sure for real cause.
1. Play scene "terrainbug".
2. Driver anywhere you like :D, after 15 second script "TerrainDeform" (attached on car) will begin spawn holes in terrain with 1 second interval.
3. Unity crash times can variate from 2 second to few minutes, but eventually it crashes.
Reproduced: 5.0.0b2, 5.0.0f4, 5.0.0b15
The fix available in 5.1.3p1 a patch release. Officially will be available in 5.1.4f1;
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
mayasarii876
Mar 09, 2022 05:11
http://103.56.148.201/
http://103.56.148.201/newmpo
http://103.56.148.201/mpo17
http://103.56.148.201/mpomm
http://103.56.148.201/mpotower
http://103.56.148.201/parisklub
http://103.56.148.201/juraganslot
http://103.56.148.201/mpo500
http://103.56.148.201/mpokick
http://103.56.148.201/mpoyes
http://103.56.148.201/xyzklub
http://103.56.148.201/betmpo
http://103.56.148.201/ogslot88
http://103.56.148.201/hoki777
http://103.56.148.201/mpojuta
http://103.56.148.201/299slot
http://103.56.148.201/mpo188
http://103.56.148.201/mpogacor
http://103.56.148.201/mpo300
http://103.56.148.201/rgo365
http://103.56.148.201/kingdom288
http://103.56.148.201/wigompo
http://103.56.148.201/mpo8899
http://103.56.148.201/mpopelangi
http://103.56.148.201/mpo555
http://103.56.148.201/dutampo
http://103.56.148.201/klik368
http://103.56.148.201/388hero
http://103.56.148.201/19dewa
http://103.56.148.201/mpoxl
http://103.56.148.201/mpoas
http://103.56.148.201/mposun
http://103.56.148.201/qqslot
http://103.56.148.201/mposport
http://103.56.148.201/dewa234
http://103.56.148.201/mesinmpo
hazer-drum
Sep 11, 2015 18:54
I have the same problem in 5.1.3f1 with error "m_InstanceID != 0".
leevermeulen
Aug 30, 2015 21:09
I am still getting this crash in Unity 5.1.3p1
001E3BFA (Maximum) ScriptingManager::RebuildClassIDToScriptingClass
001E3C81 (Maximum) Scripting::ScriptingWrapperFor
003FC833 (Maximum) RegisterModule_Physics
04346A27 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.WheelCollider:GetGroundHit (UnityEngine.WheelHit&)
0437F5F9 (Mono JIT Code) RTCTankController:SmokeInstantiateRate ()
0437DE97 (Mono JIT Code) RTCTankController:FixedUpdate ()
0429E571 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
Happening when my tank vehicle goes over destructible game objects and they are removed
.koval
Jul 18, 2015 21:18
"A fix will come later in 5.x."
The same for Unity v5.1.2f1 :(
NeilC_VP
Jul 15, 2015 10:24
We've just had this issue too on 5.1.1p2. GetGroundHit is being called from FixedUpdate.
013E3E3A (Champ test) ScriptingManager::RebuildClassIDToScriptingClass
013E3EC1 (Champ test) Scripting::ScriptingWrapperFor
015FBC53 (Champ test) RegisterModule_Physics
04CCF12F (Mono JIT Code) (wrapper managed-to-native) UnityEngine.WheelCollider:GetGroundHit (UnityEngine.WheelHit&)
glitchers
Jul 06, 2015 08:46
I have the same issue as De-Panther & Phong.
Phong
Jun 15, 2015 18:45
Same problem with CubeCollider as described by DE-PANTHER.
De-Panther
Jun 06, 2015 22:32
Also happen with box collider or any other collider that destroyed while the wheelcollider touch it.
Simple example:
Use Edy's Vehicle Physics,
Take a car and put it above cube,
Run the game and destroy the cube while the car is on the cube.
Unity crash!
dburden1
Apr 17, 2015 16:44
I can confirm that we have this crash as well on 5.0.1p1, and it doesn't always crash when a WheelCollider is even touching the terrain collision. Terrain modification is a pretty crucial part of our game's back-end. Is there any ETA on a fix for this? Also, would modifying terrain heights in FixedUpdate vs Update be an effective workaround for this issue?
yant
Apr 14, 2015 13:57
Don't change terrain from within Update(). A better way to do that would be to have it within FixedUpdate(). A fix will come later in 5.x.