Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0f4
Issue ID
754265
Regression
Yes
[FBX] Unity hardcrashes when importing blender rigify model
Steps to reproduce:
1. Open attached project
2. Open "meshes" folder
3. Reimport "boxman.fbx"
4. Unity either hardcrashes or crashes with stacktrace:
0x000000014159B564 (Unity) memcpy
0x00000001403A6FC7 (Unity) dynamic_array<KeyframeTpl<float>,4>::erase
0x00000001403A74CF (Unity) AnimationCurveTpl<float>::StripInvalidKeys
0x000000014039A243 (Unity) ClipAnimationCurve<float>
Reproduced with: 5.3.1f1, 5.4.0b1
Not reproducible: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
- Visual Effect property override remains permanently checked when Timeline preview ends
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Project Auditor's settings cannot be searched in the Preferences window
Add comment