Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.0f4
Issue ID
754265
Regression
Yes
[FBX] Unity hardcrashes when importing blender rigify model
Steps to reproduce:
1. Open attached project
2. Open "meshes" folder
3. Reimport "boxman.fbx"
4. Unity either hardcrashes or crashes with stacktrace:
0x000000014159B564 (Unity) memcpy
0x00000001403A6FC7 (Unity) dynamic_array<KeyframeTpl<float>,4>::erase
0x00000001403A74CF (Unity) AnimationCurveTpl<float>::StripInvalidKeys
0x000000014039A243 (Unity) ClipAnimationCurve<float>
Reproduced with: 5.3.1f1, 5.4.0b1
Not reproducible: 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
Add comment