Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b1
Issue ID
755330
Regression
No
Particles GetCollisionEvents returns larger than actual number of events
1. What happened
ParticlePhysicsExtensions.GetCollisionEvents returns larger than actual number of events. Issue is relevant for Editor only and only if particle burst occurs at the beginning of PS life. And if more than 1 collider exists.
Overall the issue is more complex and not always reproducible with the above conditions. Originally attached project with other recent fixes now works OK.
2. How we can reproduce it using the example you attached
Use project '4b9wq6ut.9qo With Spaces.zip' attached to one of the comments to this case.
- Open scene '000-startup'
- Run
---> Observe console output - (it'll print 'current particles count' every frame to show that actual number of particles is OK) and then will output final 'Test Result' message that prints smth like '...at line 71 expected: 50 was: 208...'
Reproducible also in 5.2.3, 5.3.0.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
This is a duplicate of issue #762690