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Fixed in 5.3.5

Votes

1

Found in

5.4.0b1

Issue ID

755421

Regression

Yes

[GI] Realtime GI causes incorrect light baking on static objects baked in Directional Specular mode

Global Illumination

-

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct).

Repro Steps:

1) Open attached project and scene "Test"
2) Obeserve lightmap issue
3) Change to "Directional" mode, rebake and observe no issue
4) Change back to "Directional Specular" mode, turn of realtime GI and rebake, observe no issue

Regression from V5.2

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