Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.0f4
Issue ID
755311
Regression
Yes
[OSX]Reflection Probe set to Realtime On Awake is not displaying in build
To reproduce:
1. Open attached project
2. Open "Test" scene
3. Play the scene
4. Notice how Capsule looks like (see screenshot)
5. Build the scene
6. Run it in full screen mode on Mac
7. Notice how Capsule looks like now (see screenshot)
Actual behavior: in the build capsule is black, no reflection probe
Expected behavior: in the build and in the editor Capsule should like the same
Note: only reproducible in full screen mode and Mac OS X
Reproducible with: 5.2.3f1, 5.3.0f4, 5.4.0a4
Not reproducible with: 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
Add comment