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Agent does not go straight throuth a Wide Link
Agent does not go straight throuth a Wide Link To reproduce: 1. Open attached project 2. Open WideLink scene 3. Enter paly mode Exp... Read more
[Ambient] Gradient Ambient Source displays wrong colors
To reproduce: 1. Open attached project 2. Open "MainScene" scene 3. Open Lighting window 4. Select "Scene" tab in the Lighting windo... Read more
"GI output for inputsystem is missing" error when building level. Missin...
Steps to reproduce: 1. Open project "MixedLightGIBug.zip" 2. Open scene "Scene_9_Light_test" 3. Open Lighting tab and build lights ... Read more
Pressing "Enter" when renaming gameobjects in inspector reverts the name
Pressing "Enter" no longer confirms the name change of a game object in the inspector. Repro steps: 1. Open an empty scene 2. Selec... Read more
[OnTriggerEnter] Sometimes collision is not getting detected
Follow steps to reproduce the issue: 1. Open "Test.zip" project use has attached 2. Open "test" scene 3. Play scene 4. Press mouse ... Read more
Alignment issues in connect window
Steps to reproduce: 1. Launch Unity 2. Observe alignment issues in the connect window (please see screenshot) Please note, if there... Read more
[Hierarchy] Pressing left arrow key doesn't select parent object - sibli...
Steps to reproduce: 1. Create new project 2. Create empty game object and add 3 child object to it 3. Expand this hierarchy 4. Sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects