Search Issue Tracker
Won't Fix
Votes
1
Found in
5.4
Issue ID
752441
Regression
No
[Transform] transform.SetSiblingIndex(out of range) should throw an exception
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it moves the child to end of the list instead (by design in cpp code).
SetAsFirst/LastSibling methods exist so no usability loss here.
editor tests:
- TransformSetIndex.Transform_SetNegativeSiblingIndex_Throws()
- TransformSetIndex.Transform_SetSiblingIndexOutOfRange_Throws()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
Minor issue, not worth breaking behaviour.