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Overriding texture for Android and setting texture type to "Advanced" lo...
"Compress using ETC1 (split alpha channel)" checkbox dissapears in "Override for Android" window when changing Texture Type to "Adva... Read more
[Resolution] Canvas are scaled incorrectly when changing from windowed t...
To reproduce issue follow the steps: 1. Open "Bug Demonstrations" project 2. Open "BugDemo" scene 3. Build Standalone (Windows) 4. L... Read more
NotSupportedException for AssemblyBuilder in System.Reflection.Emit
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will throw NotSupportedException for AssemblyBuilder in console Read more
MissingMethodException for SoapTypeStubInfo
1. Open project from link 2. Built to iOS with IL2CPP 3. MissingMethodException: No constructor found for System.Web.Services.Protoc... Read more
Entering play mode makes NavMesh dissapear
To reproduce: 1. Open newly attached project 2. Open scene.unity scene 3. Select NavMeshSurfaceHolder game object 4. Bake navmesh on... Read more
[Windows] Editor crashes when closing it by clicking X button
Steps to reproduce: 1. Open Unity on Windows; 2. Create new project; 3. Close Editor by clicking either X button in Windows or by s... Read more
[Linux/OpenGL] new opengl core Linux standalone doesn't run on IntelHD 4...
-e: see title -repro: --build attached project or just an empty scene --run on Linux with an IntelHD 4000 and latest intel drivers... Read more
The new NavMesh components are not under Navigation tab in AddComponent ...
The new NavMesh components are not under Navigation tab in AddComponent menu To reproduce: 1. Create new project 2. Add a Cube to t... Read more
[DX12] PC/Standalone player splash doesnt render correctly in DX12
PC/Standalone player splash doesnt render correctly in DX12. Repro Steps: 1) Unrar attached player and run with command line argum... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects