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Duplicate

Votes

0

Found in

5.3.0f4

Issue ID

752214

Regression

Yes

NetworkLobbyManager changes the scene as soon as one player is readyToBegin

Networking

-

Repro steps:
1) Open the attached project and build it
2) Run two instances of the build
3) On one build host a multiplayer match, with the other one join it through localhost
4) Click Play button on one of them
5) Notice it starts the game and doesn't wait for other player to press play which triggers readyToBegin state

Regression introduced in: 5.3.0b2

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