Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0f4
Issue ID
752214
Regression
Yes
NetworkLobbyManager changes the scene as soon as one player is readyToBegin
Repro steps:
1) Open the attached project and build it
2) Run two instances of the build
3) On one build host a multiplayer match, with the other one join it through localhost
4) Click Play button on one of them
5) Notice it starts the game and doesn't wait for other player to press play which triggers readyToBegin state
Regression introduced in: 5.3.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
This is a duplicate of issue #751652