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Crash on UnityScene::AddRootToScene when importing a project with delete...
Steps to reproduce: 1. Download attached project. 2. If exists, delete metadata from library folder. 3. Try to import it with 5.3.0... Read more
extra work caused by List.RemoveAt in ChannelBuffer
ChannelBuffer uses List to store packets, and RemoveAt(0). This results in array-like copying of every element when elements are rem... Read more
[AW] Inconsistent Inspector update
The Inspector updates animated curves feedback (red text) inconsistently. Sometimes, the update happens when the mouse hovers over ... Read more
[AW] InvalidOperationException error creating clip
Repro: Create Cube Create clip in animation window... error InvalidOperationException: Operation is not valid due to the current st... Read more
Baking NavMesh with 3d Colliders produces no visible results
Baking NavMesh with 3d Colliders produces no visible results To reproduce: 1. Open attached project 2. Open 2DMesh.unity scene 3. S... Read more
[NetworkManager] numPlayers counts local players twice
Steps to reproduce: 1. Download and import attached project. (repro-case_752720-Unet.zip) 2. Open scene: Lobby 3. Play the scene. 4... Read more
LoadLevel does not work with unsaved scenes
Steps to reproduce: 1) open attached project 2) create new scene 3) attach the 'NewBehaviorScript' to any of the GameObjects 4) pres... Read more
[entreprise support][ES][HLSLcc?] Bloom Effect does not work with GLES 3...
Bloom effect (and possibly some other image effects) does not work on some devices while using GLES 3.0 Read more
Unity Crash on SerializedObject::ValidateObjectReferences, when changing...
Steps to reproduce: 1. Download and import user attached project. (Unity.zip) 2. Open scene: FacebookAppDemo_step_2 3. Select game ... Read more
[Plugins] dll shouldn't be queried by IsAssemblyCompatible, missing IsIn...
Fixed in 5.3.0p1. Just have a project with managed plugin inside with name like "Something.UnityEngine.dll" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects