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[UWP] Standalone Input Module doesn't get joystick input until mouse is ...
Repro steps: 1. Open project "controllers.zip" and build to Windows 10 Universal XAML on Windows 10 PC. 2. Plug in Xbox controller. ... Read more
[RenderTexture] GetNativeTexturePtr call on Antialiased Depth texture re...
Update: An extra function has been added to the D3D11 Native Rendering interface to allow for the retrieval of the native ID3DTextur... Read more
Unity crashes when scene is inspected in debugger
To reproduce: 1. Open "repro 742523.zip" 2. Open "NewBehaviourScript.cs" 3. Place a breakpoint on the line "Debug.Log("Break here") ... Read more
[DX12] Teleporter Demo player crashes in DX12
Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command... Read more
[FBX] Some areas of imported mesh are broken
Steps to reproduce: 1. Open attached project 2. In "Assets/Meshes" select the only FBX 3. In its preview, notice that when looking ... Read more
ISerializationCallbackReceiver throws undue exceptions
ISerializationCallbackReceiver throws undue exceptions. Read more
[MacOS] Graphical artifacts when building a scene with camera's Clear Fl...
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ Read more
If you leave Editor in Play mode for 1 hour - it will give error "The pr...
What happened If you leave Editor in Play mode for 1 hour - it will give error about profiler. But I didn't even open Profiler at a... Read more
[OSX] Weird ALLOC_TEMP_THREAD errors appear after selecting File -> Save...
Steps to reproduce: 1. Open Unity on OSX 10.11.1; 2. Create new project; 3. In the new project quickly click File -> Save Scene or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects