Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0f4
Issue ID
752179
Regression
Yes
[OpenGLES]Render Textures do not generate MipMaps, mipmaps contain random garbage
To reproduce:
1. Open attached project
2. Change Graphics API to OpenGLCore, OpenGLES2 or OpenGLES3
3. Play CharacterSystemTest scene
4. See the garbaged-up avatar. Zoom in (mouse wheel) to see the highest level mipmap, it looks right. All others are random junk. (See attached image)
Doesn't reproduce with OpenGL2 and Direct3D.
Reproducible: 5.4.0a4, 5.3.0f4 (2524e04062b4)
Regression from 5.2.3p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
This is a duplicate of issue #751743