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[Transform] transform.Find(null) should throw an exception
For consistency with the rest of the API transform.Find(null) should throw and exception. Currently it returns the transform itself.... Read more
[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
[Transform] transform.IsChildOf(transform) returns true
Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more
[WSA] Directory.CreateDirectory fails if path has all "/" slashes
Directory.CreateDirectory(Application.persistentDataPath + "/38"); causes an exception IOException: Could not find any part of the... Read more
[OpenGLES]Render Textures do not generate MipMaps, mipmaps contain rando...
To reproduce: 1. Open attached project 2. Change Graphics API to OpenGLCore, OpenGLES2 or OpenGLES3 3. Play CharacterSystemTest sce... Read more
Undocked Unity panels don't cast drop shadow when reopened
Repro steps: 1. Open Unity (empty or existing project) 2. Undock any panel (tested with Console) 3. To help visualise issue, move u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects