Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0a4
Issue ID
751234
Regression
No
[ImageEffects] SMAA temporal type "SMAA_2x" causes a second Y-flipped overlayed render
SMAA using temporal type SMAA_2x causes a second Y-flipped render of the scene to be overlayed.
Repro Steps:
1) Open attached project and scene "SMAATest_Manor"
2) Enter play mode
3) Observe issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when playing video on a render texture with low-end graphics devices
- Circle handle of the Game view scale slider bar disappears when the scale is set to 1x
- Asset Bundles non-deterministic behavior with CRCs and hash when a video has Transcoding enabled and Sprite Atlas has an override option enabled
- [Quality Hackweek] Errors "InvalidOperationException: EnsureRunningOnMainThread can only be called from the main thread" and "NullReferenceException" shown when switching build platforms with Muse Texture package installed
- "Importer(DefaultImporter) generated inconsistent result for asset" warnings are thrown when reimporting the "URP" texture
Add comment