Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.4.0a5
Issue ID
751239
Regression
No
When Launching Host and spawn Spawnable Prefab - it calls both OnStartAuthority() and OnStopAuthority() - what is wrong
What happened
If Spawnable Prefab has "Local Player Authority" set and we do NetworkServer.SpawnWithClientAuthority():
1 On the host after NetworkServer.SpawnWithClientAuthority() it calls both OnStartAuthority and OnStopAuthority
2 when server and client are different instances -
OnStartAuthority() called on the client (correct)
OnStopAuthority() called on the server (wrong)
How we can reproduce it using the example you attached
1 Open attached project and open scene "scene 1"
2 Press Play
3 Press "LAN Host" (- cube should appear in the scene)
4 Press "Space" button on keyboard
Actual result: you will see 2 logs:
Object OnStopAuthority, hasAuthority = False
and
Object OnStartAuthority, hasAuthority = True
Expected result: only OnStartAuthority() should be called
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Add comment