Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0f1
Issue ID
744875
Regression
No
[RealtimeGI] Inconsistent trees lighting in built application when using Precomputed Realtime GI and Application.LoadLevel
Steps to reproduce:
1. Download and open attached project (link in edit notes)
2. Open 'EditorScene'
3. Rebuild lightmaps with current settings
4. Build and run the game with 'EditorScene' only
5. Build and run the game with both 'MenuScene' and 'EditorScene' (you'll need to click start to load 'EditorScene' then)
6. Compare the lighting of two builds (lighting where the 'EditorScene' is loaded directly is way brighter as if lightmap wasn't loaded correctly. See screenshots)
Note: lighting in editor is always the same regardless of whether 'EditorScene' is loaded directly or through 'MenuScene' using LoadLevel (it looks similar to the lighting in built game when the 'EditorScene' is loaded with Application.LoadLevel)
Reproduced with: 5.3.0f2, 5.3.0f3, 5.4.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Map Viewer shows "Loading..." text instead of indicating users that Baked Texture Maps are missing
- "Analyze Import Process" button misaligned in Import Activity window
- Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap Viewer when Editor theme is set to Light
- Mesh wireframe is difficult to see in Baked Lightmap Viewer window when texture opacity is maximized
- Informational text does not wrap and does not fit when the Viewer Window is opened by default
Add comment