Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
2
Found in
2020.3
2021.1
2021.1.1f1
2021.2
Issue ID
1326173
Regression
No
CreateGUI gets executed before Awake and OnEnable when opening a project with a custom window already open
How to reproduce:
1. Open the attached project "CreateGUI Execution Order.zip"
2. Observe the Console window
Expected result: CreateGUI is called before Awake and OnEnable
Actual result: CreateGUI is called after Awake and OnEnable
Reproducible with - 2020.3.5f1, 2021.1.4f1. 2021.2.0a14
Could not test (errors) - 2018.4.33f1, 2019.4.24f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a2
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.6f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.25f1