Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2019.4
2020.1
2020.1.3f1
2020.2
Issue ID
1274568
Regression
No
Crash on DrawUtil::DrawProceduralIndirectRawFromNodeQueue/BatchRenderer::RenderBatch when recompiling a script
Reproduction steps:
1. Open user's attached project
2. Open scene "Prototype"
3. In the project window, open Scripts > "CoroutineHandler.cs"
4. Edit the script, save the changes and go back to the editor
5. Repeat step 4 (can take around 5 tries)
-- observe crash
Reproducible with: 2019.4.9f1, 2020.1.4f1, 2020.2.0b2
Could not test with: 2018.4.27f1 (errors)
Reproducible with: Visual Studio 2019, Visual Studio 2017, Rider, Visual Studio Code
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux][URP] Sprites are flickering in scene when added into 2D URP project
- Link to documentation for PlayableDirector Component is broken
- [URP] Light culling layers don't work when Graphics API is set to anything except OpenGL
- Error "Resolve of invalid GC handle" is thrown when calling GUI.Window() in the Editor Window after entering the Play Mode
- ShaderGraph Keyword being reset to default when saving
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a5
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0b12
Resolution Note (fix version 2020.1):
Fixed in 2020.1.14f1