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Assertion failed on expression: 'manager != NULL' error is shown after s...
Steps to repro:1. Open the attached project and load the 'Night' scene;2. Drag and drop 'geometry' scene from the Project folder to ... Read more
Particle batching broken when using a Default Particle System
1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more
[Oculus] View of the secondary Camera is not rendered when it's set as O...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build and Run on Q... Read more
UIElements window instance breaks when updating the window
How to reproduce:1. Open the attached project ("DialogBoxResearch.zip")2. In the Dialogs tab, select "NewDialogPrefab"3. Open "Dialo... Read more
[URP][Comp] SetGlobalTexture alpha channel is 1 when observing the Game ...
How to reproduce:1. Open the attached project “URP Feature Examples.zip“2. Open the “Assets/Samples/Universal RP/14.0.9/Custom Sampl... Read more
Varied timezones available on Mac and Windows
To reproduce:1. Open attached project "case_723483-TimezoneError-Win.zip"2. Open "scene.unity" scene3. Enter Play mode4. Observe the... Read more
[XR] Input is not recognized with multiple Meta Profiles After Device St...
Steps to reproduce:1. Open the attached project "XRInputTest.zip"2. Switch to Android3. Open "Assets/SampleScene.unity"4. Make sure ... Read more
RaycastResult.sortingLayer always returns the default Layer when Raycast...
How to reproduce:1. Open the user-submitted project "RaycastHit.sortingLayer.zip"2. Open the SampleScene3. Enter Play mode4. Click o... Read more
[FixInGit1.4] Material properties are not updated on recipient's end whe...
Material properties are not updated on recipient's end when the asset name is re-cased and submitted using collab Steps to repro:1. ... Read more
Frame Debugger displaying additional information when out of focus
Steps to reproduce:1. Open a new project2. Enable Frame Debugger and go through some frames3. Click out of Unity, make it out of foc... Read more
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