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0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version/s:

1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more

0
votes
Fixed

Shadergraph preview for lit and unlit sprite master node wrong color whe...

Package: Shader Graph

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Sep 16, 2019

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Version/s: 6.9.1 (release)

Reproduces on all versions of Shadergraph with the Sprite Lit and Unlit shadergraphs (6.9.1, 7.0.1, 7.1.1 and Github Master 8.0.0 (e... Read more

0
votes
Fixed

[2D] Adding the 2d animation package adds BoneWeight data to every Sprit...

Package: 2D Animation

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Aug 30, 2023

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Version/s: 7.0.11, 9.0.3, 10.0.2

Steps to reproduce:1. Open the attached user project "anim2d.zip"2. Click "Build -> Build Bundles" at the top menu3. Using the Pa... Read more

0
votes
Fixed

Varied timezones available on Mac and Windows

Scripting

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Oct 04, 2018

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Version/s: 2017.2.3p1

To reproduce:1. Open attached project "case_723483-TimezoneError-Win.zip"2. Open "scene.unity" scene3. Enter Play mode4. Observe the... Read more

3
votes
Won't Fix

InputAction.WasPressedThisFrame does not trigger when Update Mode is set...

Package: Input System

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Feb 17, 2025

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Version/s: 1.12.0, 1.13.0

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/SampleScene.unity“ Scene3. Make sure that Update Mode ... Read more

1
votes
Fixed

RaycastResult.sortingLayer always returns the default Layer when Raycast...

2D

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Nov 14, 2019

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Version/s: 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

How to reproduce:1. Open the user-submitted project "RaycastHit.sortingLayer.zip"2. Open the SampleScene3. Enter Play mode4. Click o... Read more

0
votes
Postponed

[FixInGit1.4] Material properties are not updated on recipient's end whe...

Collab

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Apr 17, 2018

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Version/s: 2018.2.0b1

Material properties are not updated on recipient's end when the asset name is re-cased and submitted using collab Steps to repro:1. ... Read more

0
votes
Fixed

Agent accelerates if blocked by a stationary, non-carved obstacle

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Oct 18, 2022

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Version/s: 2021.3.11f1, 2022.2.0b12, 2022.3.55f1, 2023.1.0a15, 6000.0.32f1, 6000.1.0a9, 6000.2.0a1

Steps to reproduce: Open attached project "AreaTestingAINavigation.zip" and scene "2DScene" Enter Play Mode In Game View, select an ... Read more

0
votes
Fixed

[Backport] IL2CPP build crashes on launch when returning an object with ...

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May 27, 2022

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Version/s: 2021.3.0f1

Reproduction steps:1. Open the user's attached project2. Built and Run it for IL2CPP Expected result: The build finishes and launche... Read more

0
votes
Duplicate

Asset is not found when searching the Label "NewLabel" in Search Window

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Feb 21, 2025

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Version/s: 2022.3.59f1, 6000.0.40f1

Steps to reproduce:1. Open the attached “IN-95655_Test.zip” project2. In the Project Window, select the “Sphere.prefab”3. In the Ins... Read more

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