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Votes

1

Found in

2021.3.35f1

2022.3.20f1

2023.2.12f1

2023.3.0b9

Issue ID

UUM-65668

Regression

No

[Android] Video plays at a slower rate when built for Android

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Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. In Hierarchy, select the “Annoyed Crown Gameplay“ GameObject
5. In Inspector, set the Video Clip to “Annoyed Crown Gameplay“
6. Build and Run
7. Observe the video in Player

Expected result: The video is playing at the original rate
Actual result: The video is playing at a slow rate

Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.12f1, 2023.3.0b9

Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830

Not reproducible on:
Play Mode
Windows Standalone Player
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

Notes:
- Reproducible with Mono and IL2CPP
- Reproducible with Vulkan and OpenGLES3

  1. Resolution Note:

    When VideoPlayer.skipOnDrop is disabled and the game frame rate is lower than the clip's frame rate, it is expected that the resulting movie playback speed will be lower than nominal. In this current situation, playing a 60fps clip while the game is set to run at 30fps - the default for mobile platforms - will effectively play the clip at 0.5x, thus exhibiting an expected slower rate.

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