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Votes
1
Found in
2021.3.35f1
2022.3.20f1
2023.2.12f1
2023.3.0b9
Issue ID
UUM-65668
Regression
No
[Android] Video plays at a slower rate when built for Android
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. In Hierarchy, select the “Annoyed Crown Gameplay“ GameObject
5. In Inspector, set the Video Clip to “Annoyed Crown Gameplay“
6. Build and Run
7. Observe the video in Player
Expected result: The video is playing at the original rate
Actual result: The video is playing at a slow rate
Reproducible with: 2021.3.35f1, 2022.3.20f1, 2023.2.12f1, 2023.3.0b9
Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
Not reproducible on:
Play Mode
Windows Standalone Player
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Notes:
- Reproducible with Mono and IL2CPP
- Reproducible with Vulkan and OpenGLES3
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Resolution Note:
When VideoPlayer.skipOnDrop is disabled and the game frame rate is lower than the clip's frame rate, it is expected that the resulting movie playback speed will be lower than nominal. In this current situation, playing a 60fps clip while the game is set to run at 30fps - the default for mobile platforms - will effectively play the clip at 0.5x, thus exhibiting an expected slower rate.