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75
votes
Fixed

"Unable to find player assembly" warnings logged to the Console when bui...

Package: Test-Framework

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Sep 13, 2021

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Version/s: 1.1.29, 1.3.3

How to reproduce:1. Create a new empty URP project2. Import the Burst package3. Import the Jobs package4. Build the project5. Observ... Read more

34
votes
Fixed

Unloading an AssetBundle that contains a material causes a call to FindO...

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Jul 27, 2017

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Version/s: 5.6.2p1, 2017.4, 2018.4, 2019.3

Steps to reproduce:1. Open attached project2. Open "Main" scene3. Open profiler and select CPU usage section4. Click "L" button to l... Read more

32
votes
Fixed

IL2CPP build fails due to UnityEditor.dll usage in user code

Build Systems

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Sep 12, 2022

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Version/s: 2022.1.0a1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a10

How to reproduce: Open attached project In Build Settings window, Build for Windows IL2CPP Once test completes, examine Console wind... Read more

14
votes
Fixed

[XR][Post Processing] Single pass instancing displays right eye only whe...

Package: PostProcessing

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Sep 10, 2018

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Version/s: 2.0.12

How to reproduce:1. Open attached "OneEyeRenderOnly" project and "SampleScene"2. Observe that Main Camera has Post Processing layer ... Read more

31
votes
By Design

[Quest] Application.quitting does not get triggered on Oculus devices

XR SDK

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Nov 09, 2022

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Version/s: 2021.3.11f1, 2022.3.0f1, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open the user’s attached project2. Build and Run using Android build platform3. Observe the results via Quest ... Read more

30
votes
Fixed

Vive Tracker causes an error and does not report input

XR SDK

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Aug 01, 2018

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Version/s: 2018.2.1f1

Steps to Reproduce:- Connect a Vive tracker to SteamVR- Open the attached project- enter playmode Minimum reproduction- Connect a Vi... Read more

15
votes
Fixed

GamePad.SetMotorSpeeds CPU usage is 3 times higher when the controller i...

/product/unity/issues/filter?category=-1

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Feb 05, 2024

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Version/s: 2022.3.34f1, 6000.0.37f1

Reproduction steps:1. Open the attached “Rumble.zip“ project2. Connect Xbox One controller via Bluetooth3. Enter Play mode and open ... Read more

17
votes
By Design

[MSE] Realtime GI light in play mode only affects objects from first scene

Global Illumination

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Nov 18, 2015

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Version/s: 5.3.0f1

To reproduce:1. Open attached project2. Add all scenes ("firstlevel", "secondlevel", "thirdlevel") to hierarchy3. Ensure that the ac... Read more

33
votes
Fixed

Android Player crashing in FMOD when targetting SDK Level 31

Platform Audio

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Jun 27, 2022

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Version/s: 2020.3.33f1

There are no steps for bug reproduction Reproducible with: 2020.3.33f1 Notes:- 3 fixes, which potentially can fix this issue, are be... Read more

19
votes
Fixed

Severe performance degradation in Play Mode when using multiple Cameras ...

Graphics Device Features

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Jul 14, 2023

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Version/s: 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

How to reproduce:1. Open the “URP_Multi_Camera_Graphics_API_Performance“ project2. Open the “SampleScene”3. Open the Game view windo... Read more

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