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[Windows] Not possible to deduce the source of 'Shader properties can't be added to this global property sheet.' error

Shader System


1) Clone Update to
2) Open the project with the Windows Editor from or build using rev e2067236bd5c (2020.2/staging).

Observe the endless spam of errors

Shader properties can't be added to this global property sheet. Trying to add _GrabTexture (type 3 count 1)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

The user can't click the error and get taken to the offending shader, it will just open up the

Expected behavior: the user is taken to the shader / script where the offending property is set.

Comments (2)

  1. Qilbby

    Jun 19, 2022 16:48

    @Radivarig, Thanks, this worked for me. I was deactivating one by one until I found the problem. It was in the shader of a portal that was not adapted for URP.

  2. Radivarig

    Dec 14, 2021 12:18

    You can deduce the source like this:
    - have the scene/game tab open and ensure that the error keeps being thrown when clicking in anywhere in the hierarchy
    - don't rotate/move the camera or the object with the shader will be out of viewport and not render
    - disable all gameobjects
    - optionally clear the console
    - start enabling gameobjects, when the error appears it will be on the last enabled gameobject which is the parent of where the shader is attached.

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