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Issue ID
1281021
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[Windows] Not possible to deduce the source of 'Shader properties can't be added to this global property sheet.' error
1) Clone https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game. Update to https://github.cds.internal.unity3d.com/unity/stw-20-2-cannon-fodder-3-style-game/tree/bugs/1281021
2) Open the project with the Windows Editor from https://saihai.hq.unity3d.com/build/1275 or build using rev e2067236bd5c (2020.2/staging).
Observe the endless spam of errors
Shader properties can't be added to this global property sheet. Trying to add _GrabTexture (type 3 count 1)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
The user can't click the error and get taken to the offending shader, it will just open up the
Expected behavior: the user is taken to the shader / script where the offending property is set.
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Qilbby
Jun 19, 2022 16:48
@Radivarig, Thanks, this worked for me. I was deactivating one by one until I found the problem. It was in the shader of a portal that was not adapted for URP.
Radivarig
Dec 14, 2021 12:18
You can deduce the source like this:
- have the scene/game tab open and ensure that the error keeps being thrown when clicking in anywhere in the hierarchy
- don't rotate/move the camera or the object with the shader will be out of viewport and not render
- disable all gameobjects
- optionally clear the console
- start enabling gameobjects, when the error appears it will be on the last enabled gameobject which is the parent of where the shader is attached.