Search Issue Tracker
Duplicate
Votes
19
Found in
2019.2.0b7
2019.2.2f1
2019.3.0a7
2020.1.0a1
Issue ID
1183965
Regression
No
"Identifier uniqueness violation" warning pops up when adding multiple MonoBehaviour to model prefab root via AssetPostprocesso
How to reproduce:
1. Open attached Unity project
2. Reload "MyCustomModel" asset
Result: Warning appears:
Identifier uniqueness violation: 'Name://RootNode, Type:MonoBehaviour'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
Reproduced with: 2019.2.7f1, 2019.3.0b5, 2020.1.0a5.
Not reproduce with: 2017.4.32f1, 2018.4.10f1.
(Note: It was not reproducible before because the warning just didn't exist. The bug was always there)
How to see expected behavior:
1. Open CustomModelImport.cs script
2. Remove 11 or 12 line
3. Reimport model
Result: There is no warning in a Console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
It's a problem in our design, we only take C++ type, so all MonoBehaviours to us is of same type. We would like to fix it, but there is no real way of fixing it without breaking backwards compatibility for all projects. We're tracking it in our internal system.