Search Issue Tracker
Duplicate
Votes
19
Found in
2019.2.0b7
2019.2.2f1
2019.3.0a7
2020.1.0a1
Issue ID
1183965
Regression
No
"Identifier uniqueness violation" warning pops up when adding multiple MonoBehaviour to model prefab root via AssetPostprocesso
How to reproduce:
1. Open attached Unity project
2. Reload "MyCustomModel" asset
Result: Warning appears:
Identifier uniqueness violation: 'Name://RootNode, Type:MonoBehaviour'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
Reproduced with: 2019.2.7f1, 2019.3.0b5, 2020.1.0a5.
Not reproduce with: 2017.4.32f1, 2018.4.10f1.
(Note: It was not reproducible before because the warning just didn't exist. The bug was always there)
How to see expected behavior:
1. Open CustomModelImport.cs script
2. Remove 11 or 12 line
3. Reimport model
Result: There is no warning in a Console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TMP Text size does not adjust after Superscript Rich Text tag when using Fallback fonts
- Unexpected behaviour when selecting items in UI Toolkits TreeView sample
- C# Script Help button leads to missing documentation
- Root GameObject behaves differently when blending animations with and without keyframes and using AnimationPlayable
- Crash on D3D12GetInterface when reopening a specific project
Resolution Note:
It's a problem in our design, we only take C++ type, so all MonoBehaviours to us is of same type. We would like to fix it, but there is no real way of fixing it without breaking backwards compatibility for all projects. We're tracking it in our internal system.