Search Issue Tracker
Duplicate
Votes
19
Found in
2019.2.0b7
2019.2.2f1
2019.3.0a7
2020.1.0a1
Issue ID
1183965
Regression
No
"Identifier uniqueness violation" warning pops up when adding multiple MonoBehaviour to model prefab root via AssetPostprocesso
How to reproduce:
1. Open attached Unity project
2. Reload "MyCustomModel" asset
Result: Warning appears:
Identifier uniqueness violation: 'Name://RootNode, Type:MonoBehaviour'. Multiple Objects with the same name/type are generated by this Importer. There is no guarantee that subsequent imports of this asset will properly re-link to these targets.
Reproduced with: 2019.2.7f1, 2019.3.0b5, 2020.1.0a5.
Not reproduce with: 2017.4.32f1, 2018.4.10f1.
(Note: It was not reproducible before because the warning just didn't exist. The bug was always there)
How to see expected behavior:
1. Open CustomModelImport.cs script
2. Remove 11 or 12 line
3. Reimport model
Result: There is no warning in a Console window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note:
It's a problem in our design, we only take C++ type, so all MonoBehaviours to us is of same type. We would like to fix it, but there is no real way of fixing it without breaking backwards compatibility for all projects. We're tracking it in our internal system.