Search Issue Tracker
Fixed
Fixed in 2022.2.5f1, 2023.1.0a23
Votes
32
Found in
2022.1.0a1
2022.1.17f1
2022.2.0b8
2023.1.0a10
Issue ID
UUM-14403
Regression
Yes
IL2CPP build fails due to UnityEditor.dll usage in user code
How to reproduce:
# Open attached project
# In Build Settings window, Build for Windows IL2CPP
# Once test completes, examine Console window
Expected result: No error
Actual result: "UnityEditor.dll assembly is referenced by user code, but this is not allowed."
Reproducible with: 2022.1.0a1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a10
Not reproducible with: 2020.3.39f1, 2021.3.10f1
Reproduced on: Windows 10, Windows 11, Ubuntu 18.04
Note: This issue does not reproduce with Mono scripting backend
-
KethersHao
Nov 25, 2024 09:34
same on 2021.3.29f1
-
syedsaadwajid6168
May 29, 2024 10:37
same here in unity 2022.3.16
-
OneDudeDesign
Jan 23, 2024 16:24
Getting the same error in 2022.3.15f1
-
Michal_4D
Aug 22, 2023 16:29
Same problem with UNITY 2023.1.9f1.
It is not possible to publish even extremely simple project to WebGL because of that error. It is desperate situation!
-
jeremedia
Jan 29, 2023 06:50
The error occurs also on 2022.2.4f1
-
nol1fe
Jan 24, 2023 06:24
The error occurs also on 2022.2.3f1
-
joschaB
Jan 20, 2023 15:47
Same here on 2022.2.1f1
-
plotlessplot
Jan 20, 2023 15:02
Same issue building for iOS on macOS 13.1 and Unity 2022.2.2f1.
-
manurocker95
Jan 19, 2023 10:32
Same here on 2022.2.f1....
-
nol1fe
Jan 16, 2023 17:03
Same here on 2022.2.1f1
UnityEditor.dll assembly is referenced by user code, but this is not allowed.
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2023.1.0a23):
Fixed in: 2023.1.0a23
Resolution Note (fix version 2022.2.5f1):
Fixed in 2022.2.5f1