Search Issue Tracker

26
votes
By Design

[macOS] "Preventing Sleep" setting is set to "Yes" in a built Player app...

MacOS

-

Mar 27, 2023

-

Version/s: 2020.3.46f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b10, 2023.2.0a8

How to reproduce:1. Create a new project2. Build And Run the project3. Open Activity Monitor4. Observe the “Preventing Sleep” settin... Read more

32
votes
Fixed

Script recompiles in Play Mode when Script Changes While Playing option ...

Asset - Database

-

Nov 29, 2022

-

Version/s: 2021.3.15f1, 2022.2.0f1, 2023.1.0a20, 2023.2.0a1

Reproduction steps: Open the user’s attached project “ReproProject” Open the “Assets/Test.unity” scene Navigate to “_Preferences/Gen... Read more

18
votes
Fixed

[Android][IL2CPP] Methods to extract a stacktrace fail to return meaning...

Android

-

Nov 30, 2015

-

Version/s: 5.2.3p1

All these methods return empty stacktraces in Android IL2CPP:--- UnityEngine.StackTraceUtility.ExtractStackTrace()--- System.Environ... Read more

62
votes
Fixed

Motion has hiccups/stutters on portable devices

Android

-

Apr 01, 2014

-

Version/s: 4.3.4f1

There are motion stutters in some time intervals, if you look closely. DUT:Google Nexus 4 with Android 4.4.2HTC ONE with Android 4.3... Read more

40
votes
Fixed

[WebGL] A looping audio sounds different on WebGL than in the editor/nat...

Platform Audio

-

Aug 23, 2022

-

Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b5, 2023.1.0a6, 2023.2.0a1

Reproduction steps:1. Open the attached project2. Run project in editor play mode and listen to audio loop.3. Build and Run the proj... Read more

20
votes
Not Reproducible

Canvas stops rendering: d3d11: attempt to lock null vertex buffer when t...

uGUI

-

Jan 27, 2017

-

Version/s: 5.5.1f1

Steps to reproduce:1. Open the attached project(Equilibrium of Divinity.zip)2. Open the Assets/MainMenu.unity scene3. Play the Scene... Read more

24
votes
Fixed

NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders

AI Navigation Core

-

Jul 02, 2023

-

Version/s: 2022.3.60f1, 6000.0.43f1, 6000.1.0b12, 6000.2.0a7, 6000.3.0a1

Reproduction steps:1. Open the attached project "IN-98789_AiNavBakeFailure.zip"2. Open the "test" scene and bake the nav mesh Expect... Read more

11
votes
Fixed

ECS RenderMeshSystemV2 has substantial amount of memory leak

Package: Entity Component System (ECS)

-

May 05, 2019

-

Version/s: 0.0.12-preview.31

How to reproduce:1. Open the attached project ("Empty06.zip") or (case_1151798-Empty06_2020.zip if you have problem opening with lat... Read more

89
votes
Fixed

Scrolling doesn't work with Apple Mighy Mouse A1152

CodeEditors

-

Oct 02, 2013

-

Version/s: 4.3.0b4

Steps to reproduce : - have an Apple Mighty Mouse A1152 connected- open a longer script in Mono Develop- try to scroll with the mous... Read more

69
votes
Postponed

Excessive garbage generated when accessing a non existent component

Profiling

-

Feb 10, 2014

-

Version/s: 4.3.4f1

The project consists of two scenes:1. GarbageTestCaseScene - it has a GameObject with a component/behaviour calling GetComponent() m... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.