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Issue ID




HandleTransform no gameObject Log Error Message after destroying a networked object



Steps to reproduce:
1) open the attached project
2) build and run
3) editor as host, client as build
4) on client drag select capsules and press S(split)
5) drag select capsules again and press D(merge)
6) go into editor(host) and check for error and warning messages in console(png attached by user)

unexpected behavior: possible timing issue between Command and ClientRpc calls

note: this only happens when the command is called from client

Comments (6)

  1. Calum-McManus

    Mar 01, 2017 02:03

    Still in 5.5.0f3

  2. rc_felixn

    Nov 02, 2016 01:14

    Still present in 5.5 beta?

  3. kgnutek

    Oct 27, 2016 16:14

    Still present in 5.4.2f1?

  4. dmitry_dvd

    Aug 27, 2016 07:47

    Still present in 5.4.0f3

  5. spolglase

    Aug 22, 2016 13:56

    Still present in 5.3.5p1

  6. Morgenstern_1

    Mar 11, 2016 16:06

    Still present in 5.3.3p1

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