Search Issue Tracker
Duplicate
Votes
18
Found in
5.2.1f1
Issue ID
735557
Regression
No
HandleTransform no gameObject Log Error Message after destroying a networked object
Steps to reproduce:
1) open the attached project
2) build and run
3) editor as host, client as build
4) on client drag select capsules and press S(split)
5) drag select capsules again and press D(merge)
6) go into editor(host) and check for error and warning messages in console(png attached by user)
unexpected behavior: possible timing issue between Command and ClientRpc calls
note: this only happens when the command is called from client
Comments (6)
-
Calum-McManus
Mar 01, 2017 02:03
Still in 5.5.0f3
-
rc_felixn
Nov 02, 2016 01:14
Still present in 5.5 beta?
-
kgnutek
Oct 27, 2016 16:14
Still present in 5.4.2f1?
-
dmitry_dvd
Aug 27, 2016 07:47
Still present in 5.4.0f3
-
spolglase
Aug 22, 2016 13:56
Still present in 5.3.5p1
-
Morgenstern_1
Mar 11, 2016 16:06
Still present in 5.3.3p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
This is a duplicate of issue #841098