Search Issue Tracker
Fixed in 6000.0.16f1
Fixed in 7000.0.0a1, future release
Votes
15
Found in
2022.3.21f1
2023.2.14f1
2023.3.0b10
Issue ID
UUM-65800
Regression
No
[URP] Objects are not visible in the Game view when Decal Features Rendering Layers, MSAA, and Depth Priming is enabled
How to reproduce:
1. Open the attached project "DecalBugDepthPriming.zip"
2. Select Assets/Settings/URP-HighFidelity-Renderer.asset in the Project window
3. Enable "Use Rendering Layers" in the Inspector window
Expected results: Objects are visible in the Game view
Actual results: Objects are not visible in the Game view
Reproducible with: 2022.3.21f1, 2023.2.14f1, 2023.3.0b10
Could not test with: 2021.3.36f1 (no Rendering Layers)
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment