Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.14f1, 2023.1.17f1, 2023.2.0a23
Votes
40
Found in
2020.3.38f1
2021.3.8f1
2022.1.14f1
2022.2.0b5
2023.1.0a6
2023.2.0a1
Issue ID
UUM-12530
Regression
No
[WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player
Reproduction steps:
1. Open the attached project
2. Run project in editor play mode and listen to audio loop.
3. Build and Run the project using WebGL
3. Compare audio loop in WebGL build to audio loop in editor play mode.
Expected result: Looping audio clip sounds the same in editor and in the WebGL build.
Actual result: The looping audio clip sounds different in the editor and the WebGL build. In the editor it is a continuous sound in the WebGL build there seems to be a small pause before each replay of the loop.
Reproducible with: 2023.1.0a6, 2022.2.0b5, 2022.1.14f1, 2021.3.8f1, 2020.3.38f1
Reproducible on: macOS 12.2 (Intel)
-
TheTortilla
Sep 11, 2024 13:19
Still not fixed in 2021.3.35f1 despite Unity claiming this bug to be fixed...
-
supernikx
Apr 18, 2024 08:29
Still not fixed 2022.3.24f1
-
Kapitan1991
Dec 31, 2023 14:55
Still not fixed in 2022.3.14f1 :(
-
Sebasapk
Dec 27, 2023 16:46
In the version 2021.3.32f1, that problem is still not repaired.
-
GerardUnity
Nov 03, 2022 12:03
Nous voulons utiliser la MIDI normalement, please fix it :)
-
mathiascreasoft
Nov 03, 2022 09:38
I got this issue too, please help us.
Thanks ! -
AppSD
Nov 01, 2022 14:46
Please fix the bug.
-
hippogames
Nov 01, 2022 09:34
Please fix!
-
JimPlamondon
Oct 17, 2022 02:54
I am using Unity for my online music education courseware/game SPECIFICALLY because Unity supports WebGL -- but I cannot ship anything until Unity fixes this bug.
Please prioritize it!
Thanks!
-
BangingRocks
Sep 21, 2022 18:43
This would be a game changer for a piece of software we're writing - being able to deploy to WebGL would be amazing.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2023.2.0a23):
Loop information embedded in the smpl chunk of WAVE files is now properly handled in WebGL player builds.