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Under Consideration for 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X

Votes

30

Found in

2020.3.38f1

2021.3.8f1

2022.1.14f1

2022.2.0b5

2023.1.0a6

2023.2.0a1

Issue ID

UUM-12530

Regression

No

[WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player

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Reproduction steps:
1. Open the attached project
2. Run project in editor play mode and listen to audio loop.
3. Build and Run the project using WebGL
3. Compare audio loop in WebGL build to audio loop in editor play mode.

Expected result: Looping audio clip sounds the same in editor and in the WebGL build.
Actual result: The looping audio clip sounds different in the editor and the WebGL build. In the editor it is a continuous sound in the WebGL build there seems to be a small pause before each replay of the loop.

Reproducible with: 2023.1.0a6, 2022.2.0b5, 2022.1.14f1, 2021.3.8f1, 2020.3.38f1
Reproducible on: macOS 12.2 (Intel)

Comments (8)

  1. GerardUnity

    Nov 03, 2022 12:03

    Nous voulons utiliser la MIDI normalement, please fix it :)

  2. mathiascreasoft

    Nov 03, 2022 09:38

    I got this issue too, please help us.
    Thanks !

  3. AppSD

    Nov 01, 2022 14:46

    Please fix the bug.

  4. hippogames

    Nov 01, 2022 09:34

    Please fix!

  5. JimPlamondon

    Oct 17, 2022 02:54

    I am using Unity for my online music education courseware/game SPECIFICALLY because Unity supports WebGL -- but I cannot ship anything until Unity fixes this bug.

    Please prioritize it!

    Thanks!

  6. BangingRocks

    Sep 21, 2022 18:43

    This would be a game changer for a piece of software we're writing - being able to deploy to WebGL would be amazing.

  7. EmeralLotus

    Sep 04, 2022 13:11

    More and more games are being published to webgl and sound is a critical part of the gaming experience. Would very much appreciate to be able to continue using unity. Unread engine has very good support for webgl audio.

  8. BachmannT

    Aug 26, 2022 00:12

    example: when playing a piano sample, the sound is looped from the beginning like a new press on a keyboard (attack phase) instead looping on the sustain phase.
    So, it's not usable to play sound on webgl.

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