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Fixed

Votes

11

Found in [Package]

0.0.12-preview.31

Issue ID

1151798

Regression

No

ECS RenderMeshSystemV2 has substantial amount of memory leak

Package: Entity Component System (ECS)

-

How to reproduce:
1. Open the attached project ("Empty06.zip") or (case_1151798-Empty06_2020.zip if you have problem opening with latest trunk)
2. Open the repro scene ("SampleScene")
3. Enter Play Mode
4. Inspect Profiler's "Memory" tab

Expected results: Memory usage stays relatively the same
Actual results: Memory usage gradually increases

Reproducible with: 2019.1.2f1, 2019.2.0b1, 2019.3.0a2
Couldn't test with 2017.4 and 2018.4, as they don't support required ECS version
Reproducible with package versions: 0.12-preview.31

Note:
After exiting the Play Mode, the allocated memory remains in-use

  1. Response avatar

    Resolution Note (fix version ):

    Fixed in Unity Versions 2019.3.0f6, 2020.1.0a18 and above

Comments (1)

  1. D71232bd007d25e4053f07b67553c30a?d=mm

    richterk

    Nov 30, 2019 03:57

    I can confirm this is still in the latest package. Is there any idea of when this will be fixed? Is it yet part of the roadmap for a release?

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