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Crash when setting Animator's float property in Animation window
To reproduce: 1. In a new project, go to Assets -> Create -> Animator Controller2. Create new float property in Animator windo... Read more
[Android][ARCore] Disabling and re-enabling the ARSessionOrigin continuo...
Repro steps:1. Open attached project2. Build and Run on Android3. Enable the AR Session and notice the singe Point Cloud trackable i... Read more
[UNETServerDll][ReliableSequenced] "val >= 0" assert appears in bad netw...
Steps:1. Open attached solution2. Build3. Run ClientGUI.exe4. Click "Start"==>Server appears5. Click "Connect"==>Server: "Acti... Read more
During Play mode all static objects appear on 0,0,0 when there are at le...
How to reproduce:1. Open attached project "PolybrushStaticBug.zip" and scene "TestScene"2. Open "Tools" -> "Polybrush" -> "Pol... Read more
Black artifacts appear in the Scene view when moving the mouse with the ...
Reproduction steps:1. Open the attached "IN-91610" project2. Make sure Scene and Device Simulator windows are both open3. Move the m... Read more
[SW-unity-6-1] The light flickers when “Alpha Blend” Overlap Operation i...
Steps to reproduce:1. Open the attached "IN-93249" project2. Open the "Main" Scene and enter Play mode3. Move the character to the r... Read more
Animation stops at the end of the transition duration when the Animator ...
How to reproduce:1. Open the attached project "2DBug.zip"2. Open Assets/Scenes/SampleScene.unity3. Open Window>Animation>Anima... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
[UI] Repeat delay on the Standalone Input Module doesn't work under a sp...
To reproduce: 1. Open the attached project (delayBug.zip)2. Enter Play mode3. Press and hold Down arrow and see that the delay is wo... Read more
Changes in Rect Transform are not applied to prefab variants
Changes in Rect Transform are not applied to prefab variants Steps to reproduce: 1. Create an empty game object and add Rect transfo... Read more
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