Search Issue Tracker
By Design
Votes
0
Found in
2018.3.0a2
Issue ID
1051689
Regression
No
Changes in Rect Transform are not applied to prefab variants
Changes in Rect Transform are not applied to prefab variants
Steps to reproduce:
1. Create an empty game object and add Rect transform
2. Drag the empty game object to project tab to make prefab
3. Create prefab variant(right click on the prefab >> create >> prefab variant)
3. Make changes in the Rect Transform of the prefab variant
4. Make sure autosave is checked on or user needs to save it manually
5. Open prefab variant again to check changes has been applied to it or not
Check the attached video to reproduce the issue
Expected Result: Changes should be applied
Actual Result: Changes are not applied
Occurring with:
Version 2018.3.0a2 (e9113db2e9bf)
Branch: prefabs/improved
Version 2018.3.0a3 (8235364df44d) Personal
Branch: prefabs/improved
Environment:
Windows 10 and Mac 10.13
This is by design. Default override properties do not propagate to Prefab instances, including the instance of a base Prefab inside a Prefab Variant. See the documentation section "Alignment is specific to Prefab instance":
https://docs.google.com/document/d/1MjxUjT1krD4iB91kKpUIAF7NMr3gUrvo5x3EXi9AGbw/edit#heading=h.hq5our40rul5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment