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[Post Processing] Black artifacts appear when using Screen Space Reflect...
Reproduction steps:1. Open users attached project and Scenes/SampleScene scene2. Observe the Game view Expected result: The game vie... Read more
[XR SDK] [PPv3] Lens Distortion, Motion Blur, Bloom effects does not sho...
Reproduction steps:1. Open the attached project ("PPSv3.zip")2. Open the "TestScene" scene3. Open Inspector window and select "PP" G... Read more
Post Processing don't work on build and output null error in log
Creating post processing layer and camera is throwing a null ref. Repo Steps:1. Open the attatched project2. Load 'TestScene'3. Buil... Read more
[XR] [Post-Processing] Motion Blur effect renders screen in to 4 viewpor...
Reproduction steps:1. Open the attached project ("1286514C.zip")2. Open the "SampleScene" scene3. Enter the Play mode Expected resul... Read more
[Android] [PPv2] [Vulkan] AO RenderTexture.Create failed: format unsuppo...
Steps to reproduce:1) Download attached project and open in Unity2) Build and Run project on a device3) Observe:Black screen and Ren... Read more
Post Processing package does not have "verified" keyword
Reproduction steps:1. Open new unity project2. Enable preview packages for Package Manager3. In Package Manager, Unity Registry, sea... Read more
[XR SDK][Post-Processing] Ambient Oclussion breaks in Play mode when XR ...
Reproduction steps:1. Open the user's attached "XR Plugin Postprocessing Bug.zip" project2. Load the SampleScene3. Enter Play mode E... Read more
MSVO Ambient Occlusion doesn't work
Steps to reproduce:1. Open the attached project ("1324639.zip")2. Open "SampleScene"3. Select "postProcessing" GameObject4. Toggle A... Read more
[XR][OpenXR][Oculus][Post-Processing] View in HMD is darker and sometime...
Reproduction steps:1. Open the user's attached "debugDOF.zip" project2. Load the "LoaderScene"3. Enter Play mode4. Put on HMD Expect... Read more
Enabling FXAA results in a worse effect than No Anti-Aliasing when using...
How to reproduce:1. Open the user's attached "anti-aliasing" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument