Search Issue Tracker
Fixed in 3.1.1
Votes
0
Found in [Package]
3.0.3
Issue ID
1324639
Regression
Yes
MSVO Ambient Occlusion doesn't work
Steps to reproduce:
1. Open the attached project ("1324639.zip")
2. Open "SampleScene"
3. Select "postProcessing" GameObject
4. Toggle Ambient Occlusion on and off while observing GameView
Expected results: Ambient Occlusion is turned off and on
Actual results: Ambient Occlusion is never on
Reproducible with: Post Processing 3.1.0 (2019.4.24f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a13)
Not reproducible with: Post Processing 3.0.3 (2018.4.33f1, 2019.4.24f1, 2020.3.5f1)
Notes:
- Scalable Ambient Obscurance (SAO) is unaffected
- Reproducible on Mac, Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The text is pushed down when double-clicking on the Visual Element to edit it in UI Builder
- The Inspector rounds up float values up to a maximum of 7 digits and overwrites the actual values in the file when saving the asset
- Distant Shadowmask does not cast Shadows on Terrain when baking with Adaptive Probe Volumes
- UI Toolkit Debugger "Text Overlays" dropdown is opened in the wrong position when Dynamic Atlas Viewer is opened
- NullReferenceExceptions are thrown on Editor launch when the Project window was locked in the previous project
Resolution Note (fix version 3.1.1):
Fixed in 3.1.1