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Fixed in 3.1.1

Votes

0

Found in [Package]

3.0.3

Issue ID

1324639

Regression

Yes

MSVO Ambient Occlusion doesn't work

Package: PostProcessing

-

Steps to reproduce:
1. Open the attached project ("1324639.zip")
2. Open "SampleScene"
3. Select "postProcessing" GameObject
4. Toggle Ambient Occlusion on and off while observing GameView

Expected results: Ambient Occlusion is turned off and on
Actual results: Ambient Occlusion is never on

Reproducible with: Post Processing 3.1.0 (2019.4.24f1, 2020.3.5f1, 2021.1.4f1, 2021.2.0a13)
Not reproducible with: Post Processing 3.0.3 (2018.4.33f1, 2019.4.24f1, 2020.3.5f1)

Notes:
- Scalable Ambient Obscurance (SAO) is unaffected
- Reproducible on Mac, Windows

  1. Resolution Note (fix version 3.1.1):

    Fixed in 3.1.1

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