Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2018.4
2019.4.12f1
Issue ID
1286514
Regression
No
[XR] [Post-Processing] Motion Blur effect renders screen in to 4 viewports when Single Pass rendering mode is used
Reproduction steps:
1. Open the attached project ("1286514C.zip")
2. Open the "SampleScene" scene
3. Enter the Play mode
Expected result: The screen is rendered into 1 viewport per eye
Actual result: The screen is rendered into 2 viewports per eye (see "Go25YSQwO9.mp4" video)
Reproducible with: 2018.4.31f1
Not reproducible with: 2019.4.19f1
Could not test with: 2020.2.3f1, 2021.1.0b5, 2021.2.0a4 (Legacy XR not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Keywords on Material Variants aren't automatically saved when changed on original Material through Shader Graph
- Light Probes get baked when calling LightProbes.Tetrahedralize
- Shadows flicker and cause visual artifacts when modifying a GameObject's bounds using Swizzle (Y Mask) and Sine Time nodes
- [WebGL] Frame rate drops by 5-20 fps when moving cursor or touch input in the Player
- Light bleeds when using box shaped spotlight with specific Emission Range values
Resolution Note:
This bug only affects 2018.4, which is not supported anymore. we advice to move to newer versions of unity.