Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
3.1.0
Issue ID
1336968
Regression
No
[XR][OpenXR][Oculus][Post-Processing] View in HMD is darker and sometimes flickers when changing Depth Of Field Focus Distance
Reproduction steps:
1. Open the user's attached "debugDOF.zip" project
2. Load the "LoaderScene"
3. Enter Play mode
4. Put on HMD
Expected result: The change of Focus Distance does not affect the darkness of the scene; no flickering
Actual result: Scene becomes darker and sometimes flickers when Depth Of Field Focus Distance changes (see the attached "4zzEaD5u5w.mp4" video)
Reproducible with: Post Processing 2.3.0, 3.1.0 (2020.3.8f1, 2021.1.8f1, 2021.2.17f1)
Could not test with 2018.4, 2019.4 (no OpenXR)
Notes:
- reproducible only with Oculus XR runtime
- the issue is not visible in the Editor
- the issue is reproducible both with Single Pass and Multi Pass rendering modes, however, it is much more noticeable with the former
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
This is a duplicate of issue #1338699