Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
3.1.0
Issue ID
1336968
Regression
No
[XR][OpenXR][Oculus][Post-Processing] View in HMD is darker and sometimes flickers when changing Depth Of Field Focus Distance
Reproduction steps:
1. Open the user's attached "debugDOF.zip" project
2. Load the "LoaderScene"
3. Enter Play mode
4. Put on HMD
Expected result: The change of Focus Distance does not affect the darkness of the scene; no flickering
Actual result: Scene becomes darker and sometimes flickers when Depth Of Field Focus Distance changes (see the attached "4zzEaD5u5w.mp4" video)
Reproducible with: Post Processing 2.3.0, 3.1.0 (2020.3.8f1, 2021.1.8f1, 2021.2.17f1)
Could not test with 2018.4, 2019.4 (no OpenXR)
Notes:
- reproducible only with Oculus XR runtime
- the issue is not visible in the Editor
- the issue is reproducible both with Single Pass and Multi Pass rendering modes, however, it is much more noticeable with the former
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled
This is a duplicate of issue #1338699