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Fixed in 3.1.2



Found in [Package]


Issue ID




Enabling FXAA results in a worse effect than No Anti-Aliasing when using RenderTexture

Package: PostProcessing


How to reproduce:
1. Open the user's attached "anti-aliasing" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "Camera" GameObject (child of the "Renderer" GameObject)
4. In the Inspector, "Post-process Layer" Component switch the Anti-aliasing Mode between "No-Anti-aliasing" and "FXAA"
5. In the Game view compare the image quality

Expected results: When the "FXAA" is enabled the car looks better
Actual results: When the "FXAA" is enabled the car looks worse

Reproducible with: 3.1.0 (2019.4.28f1), 3.1.1 (2019.4.28f1, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1)
Not reproducible with: 3.0.3 (2018.4.36f1, 2019.4.28f1)

  1. Resolution Note (fix version 3.1.2):

    Fixed in PostProcessing 3.2.0 available in Unity 2019.4.19f1 and above

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