Search Issue Tracker
Fixed in 3.1.0
Votes
0
Found in [Package]
3.0.2
Issue ID
1316915
Regression
No
[Android] [PPv2] [Vulkan] AO RenderTexture.Create failed: format unsupported for random writes - R16 SFloat
Steps to reproduce:
1) Download attached project and open in Unity
2) Build and Run project on a device
3) Observe:
Black screen and RenderTexture.Create failed: format unsupported for random writes - R16 SFloat error in the logcat
Reproduced with:
2021.2.0a6, PPv2 3.0.2
2021.2.0a5, PPv2 3.0.2
Devices under testing:
Reproduced with:
VLNQA00217, Razer Phone 2, 9.0.0, Snapdragon 845 SDM845, Adreno 630
Not reproduced with:
VLNQA00268, Samsung Galaxy S10+, 10.0.0, Exynos 9 9820, Mali-G76
OnePlus Nord, 10, Snapdragon 765G SM7250-AB, Adreno 620
Samsung Galaxy Z Fold2 5G, 10, Snapdragon 865 SM8250, Adreno 650
iPad Air4, SoC: A14, iOS: 14.0
iPhone 12Pro, SoC: A14, iOS: 14.1
Application crash with:
2021.1.0b7, 2021.2.0a1, 2021.2.0a4 - application crash with older versions of Unity when PPv2 stack is enabled, can't check for the regression
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 3.1.0):
The error have been fixed in PostProcessing 3.1.0. Note that MSVO isn't supported on these devices so this only fixes the error and doesn't break rendering anymore.