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Fixed in 3.2.1



Found in [Package]


Issue ID




Screen space refelctions not working when the graphics API is set to OpenGLCore

Package: PostProcessing


How to reproduce:
1. Open the user attached project ( and make sure the "SampleScene" is open
2. In the Scene view observe the tree reflections on the ground
3. Go the Player Settings by going to the menu bar "Edit > Project Settings..." then selecting the "Player" section
4. Under "Other Settings" switch up the "OpenGLCore" graphics API's location to be at the bottom, below all the other API's for your current platform
5. Restart the Editor when prompted
6. Observe and compare the tree reflections on the ground to the ones seen previously

Expected results: The reflections look identical before and after switching the graphics APIs
Actual results: When OpenGLCore is the main graphics API the reflections don't work as they do on other graphics APIs

Reproducible with: 2019.4.31f1, 2020.3.20f1, 2021.1.22f1, 2021.2.0b12, 2022.1.0a11

1. Reproducible on Ubuntu 20.04 and Windows 10
2. The issue is also present on project builds with OpenGLCore as the active graphics API on both Ubuntu 20.04 and Windows 10

  1. Resolution Note (fix version 3.2.1):

    Fixed in "Post Processing" version 3.2.1

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